Patch 0.13 - world map, biomes, mountains, nations, races


Hey folks, medium-sized update here! Really, I just wanted to push a patch out early because I found a bug in the WebGL of 0.12 lol. Anyway, 0.13 adds the "basic" versions of several complicated features (namely Nations, Races, and Terrain) that I hope to expand on more in the near future.

You can view the new biomes system in the world map - now, "what biome goes where" is based on hidden values like "wetness" and "flatness", which the game pulls out of perlin random noise (like how Minecraft does it). Previously, we just did a coin flip checkerboard, so this is a lot neater.

I've also tweaked a few values related to travel distance and injury in order to ideally make the game a little easier. Let me know what you think! And in the next patch, look forward to me finally adding combat.

CHANGELOG 0.13:

Biomes part 2 - mountains are impassable regions, with roads between
More advanced captor pathfinding (bc of aforementioned mountains)
Added nations, races
including new nation-related dialogue and nation territory
NPCs encountered are more likely to be from the nation that controls that territory
Added World map tab
behind the scenes: Bones of text filter system
Added fancy scrolling to conversation
Lowered Fatigue cap to 8
Increased base amount player can travel

Files

WildContinentDownload0.13.zip 27 MB
21 days ago
WildContinentInstructionManual.pdf 3 MB
27 days ago

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